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Cool game. Surprisingly well polished for only a 2-day project. I wish I could not over scope my game for once :D

The moment when I realized for the first time that in the reverse world, you push the goal instead of the box gave me a little smile :) 

I feel like the rules of the apples are not communicated well. It was good enough, I eventually got through the level but there was a hiccup. I quickly got the idea, that in the reverse world, you don't want to touch the apples but the game didn't tell me anything about destroying the apples. I got the idea only after eating all the red apples and the game not ending. Also, that was the first level I saw that the spikes can be pushed in the reverse world. Wouldn't be better to teach that separately at its own level? 

Fair enough, the apples victory condition is finicky (they need to not exist to trigger a win). Perhaps a better sprite/object could have fixed this??

I probably should have devoted several levels to spike mechanics alone! Thanks for persevering tho :))

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Oh this is so neat! I thought it was broken in "Crate Practice" at first but then I figured the logic out. Wanna play more of this!